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Oasis

509060620Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 26m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1415
+10
🇨🇳 Slavs · China
1297
+15
1238
+17
1145
+21
🇹🇼 Magyars · Taiwan
1319
-18
🇹🇼 Ethiopians · Taiwan
1300
-17
🇲🇴 Maya · Macao SAR China
1231
-14
🇫🇷 Slavs · France
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,422 9:18 25:53 — ⚔ Scout Rush
52 1,371 11:05 — — ⚔ Archer Rush
46 1,192 10:44 15:00 — ⛏ Fast Castle
43 1,128 8:40 23:16 — ⚔ Scout Rush
40 1,041 9:44 14:11 — ⛏ Fast Castle
38 990 9:47 23:33 — ⚔ Scout Rush
33 864 10:30 15:57 — ⛏ Fast Castle
28 732 14:08 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,400 7,281 3,575 0 15,256 15,397
10,300 4,120 620 0 15,040 15,603
6,975 5,973 785 300 14,033 16,511
7,485 4,239 2,070 0 13,794 14,104
5,035 3,525 1,150 100 9,810 11,778
5,245 3,006 700 100 9,051 10,300
3,375 3,294 1,810 50 8,529 11,399
3,115 2,944 500 130 6,689 7,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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