AoeStats
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Lombardia

508218293Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 65m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1000
+16
🇹🇼 Mongols · Taiwan
966
+18
🇹🇼 Poles · Taiwan
966
+18
🇮🇹 Byzantines · Italy
1023
-18
🇮🇹 Britons · Italy
1011
-18
🇮🇹 Lithuanians · Italy
983
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,060 10:46 21:31 40:39 ⛏ Fast Castle
29 1,877 9:50 18:03 35:35 ⚔ Scout Rush
27 1,805 9:03 21:38 35:43 ⚔ Scout Rush
19 1,248 10:19 19:35 41:12 ⚔ Scout Rush
17 1,128 11:06 15:18 34:11 ⛏ Fast Castle
13 869 12:20 17:58 42:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,085 25,478 26,120 2,000 95,683 107,012
32,560 25,525 13,360 4,200 75,645 98,531
32,870 18,948 12,485 2,880 67,183 78,428
33,095 19,856 12,555 1,500 67,006 77,601
22,130 15,550 2,935 2,110 42,725 48,362
13,010 13,665 9,855 3,950 40,480 47,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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