AoeStats
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Arena

508212977Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 36m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
1003
+17
🇦🇺 Burgundians · Australia
993
+17
🇦🇺 Teutons · Australia
977
+18
🇮🇹 Byzantines · Italy
1041
-18
🇮🇹 Britons · Italy
1028
-17
🇮🇹 Turks · Italy
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,005 11:23 15:47 32:11 ⛏ Fast Castle
26 961 12:33 17:38 29:52 ⛏ Fast Castle
25 900 10:18 16:18 29:04 ⛏ Fast Castle
16 597 10:41 17:25 31:51 ⛏ Fast Castle
15 541 13:24 17:40 24:42 ◆ FC into Fast Imp
12 449 13:40 18:32 28:56 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,155 9,950 6,650 2,350 35,105 38,875
14,905 11,758 6,010 1,580 34,253 34,747
11,000 9,400 6,260 2,250 28,910 33,514
9,690 7,045 3,215 200 20,150 22,307
8,560 4,515 4,275 2,180 19,530 21,164
7,075 5,300 3,715 1,530 17,620 20,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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