AoeStats
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Arena

508067808Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 19m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1092
+14
🇦🇷 Shu · Argentina
1062
+15
🇦🇷 Jurchens · Argentina
1055
+15
🇮🇹 Byzantines · Italy
1056
-15
🇮🇹 Britons · Italy
1043
-15
🇮🇹 Turks · Italy
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 719 10:42 14:45 — ⛏ Fast Castle
32 641 10:00 14:01 — ⛏ Fast Castle
30 594 10:16 14:33 — ⛏ Fast Castle
15 293 10:21 16:55 — ⛏ Fast Castle
15 307 13:56 17:48 — ⛏ Fast Castle
11 219 11:50 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,825 4,530 200 200 9,755 10,077
4,905 1,580 1,330 650 8,465 8,864
4,175 2,240 860 0 7,275 8,085
3,720 1,710 325 750 6,505 7,224
3,175 1,785 250 25 5,235 7,449
3,125 1,780 200 100 5,205 6,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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