AoeStats
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Arena

510144229Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 42m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1003
+12
🇪🇸 Poles · Spain
1000
+12
🇺🇸 Britons · United States
960
-14
🇧🇴 Turks · Bolivia
866
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,261 11:30 15:22 32:54 ⛏ Fast Castle
29 1,232 12:16 16:15 27:21 ⛏ Fast Castle
23 1,007 11:14 17:07 40:44 ⛏ Fast Castle
20 865 12:19 17:03 22:12 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,645 12,640 14,095 1,500 51,880 63,156
11,850 13,180 4,100 2,300 31,430 36,659
8,410 7,350 2,520 955 19,235 23,102
7,860 5,640 5,250 135 18,885 20,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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