AoeStats
← Kino24JR

Nomad

505345639Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 68m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
987
+12
🇦🇷 Italians · Argentina
950
+14
🇺🇸 Koreans · United States
927
+14
🇦🇷 Huns · Argentina
918
+15
🇨🇱 Franks · Chile
904
-14
🇩🇪 Portuguese · Germany
903
-14
🇩🇪 Khmer · Germany
892
-14
🇲🇽 Wei · Mexico
882
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,010 14:03 22:06 36:44 ⛏ Fast Castle
23 1,557 23:13 64:16 — ⚔ Drush into Scouts
19 1,304 14:49 18:46 44:06 ⛏ Fish Boom FC
18 1,243 14:03 28:27 — ⚔ Scout Rush
16 1,083 17:46 35:01 48:10 ⚔ Towers into Fish Boom into Archers
15 1,004 14:08 24:46 — ⚔ Fish Boom into Archers
12 832 14:51 29:51 — ⚔ Fish Boom into Scouts into Skirms
9 646 19:21 25:02 44:32 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,230 18,008 19,825 2,825 69,888 80,518
21,920 19,693 13,985 3,750 59,348 75,107
15,640 20,520 9,310 6,565 52,035 54,525
12,505 13,020 7,415 2,850 35,790 39,071
15,020 10,830 2,870 525 29,245 28,993
7,015 11,250 4,415 1,600 24,280 24,879
9,850 7,947 1,925 3,655 23,377 24,953
6,745 4,325 1,905 2,305 15,280 14,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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