AoeStats
← Kino24JR

Nomad

505342126Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 32m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
934
+16
🇦🇷 Huns · Argentina
900
+18
🇮🇪 Malay · Ireland
956
-18
🇧🇷 Byzantines · Brazil
926
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,300 12:53 20:21 — ⚔ Fish Boom FC into Scouts
24 801 16:25 26:24 — ⚔ Fish Boom into Scouts
18 587 14:32 21:03 — ⛏ Fast Castle
16 539 14:16 26:55 — ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,220 8,410 3,080 200 22,910 23,246
7,175 7,815 2,800 200 17,990 17,949
7,615 5,460 990 1,025 15,090 15,748
4,040 5,581 1,930 750 12,301 11,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.