AoeStats
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Black Forest

510379174Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 53m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
1208
+13
🇹🇷 Romans · Türkiye
1206
+13
🇧🇪 Chinese · Belgium
1157
+16
🇩🇪 Turks · Germany
1162
-15
🇩🇪 Hindustanis · Germany
1153
-14
🇩🇪 Ethiopians · Germany
1111
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,470 13:23 18:17 31:44 ⛏ Fish Boom FC
37 1,984 14:02 21:38 29:21 ⛏ Fast Castle
27 1,430 11:48 15:57 20:48 ⛏ Fish Boom FC into Fast Imp
24 1,253 12:33 20:03 — ⛏ Fast Castle
17 893 11:31 16:30 35:13 ⛏ Fish Boom FC
10 551 10:34 20:30 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,265 28,368 11,705 1,250 66,588 68,590
20,200 26,220 14,600 3,950 64,970 77,529
29,515 15,556 11,645 2,255 58,971 62,197
14,050 17,485 10,325 4,370 46,230 86,918
11,320 11,575 7,060 750 30,705 35,400
10,455 11,218 1,120 1,230 24,023 29,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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