AoeStats
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Nomad

510365111Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 42m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1252
+11
🇨🇳 Huns · China
1209
+13
🇨🇳 Franks · China
1154
+16
🇩🇪 Teutons · Germany
1163
-14
🇩🇪 Japanese · Germany
1153
-14
🇩🇪 Ethiopians · Germany
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,192 14:05 25:19 — ⛏ Fish Boom
47 1,988 14:59 19:33 — ⚔ Fish Boom into Archers
31 1,313 14:26 23:19 — ⛏ Fish Boom into Galleys FC
30 1,278 14:02 19:30 37:43 ⛏ Fish Boom FC
26 1,112 15:08 21:06 — ⛏ Fish Boom FC
14 570 15:35 29:29 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,365 26,075 7,075 400 47,915 50,435
12,475 18,300 5,315 1,815 37,905 40,526
13,515 11,305 4,130 1,700 30,650 36,089
11,990 11,940 5,475 950 30,355 35,292
9,960 11,675 1,855 1,290 24,780 25,488
5,775 5,861 725 680 13,041 13,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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