AoeStats
← paultse

Arena

510532456Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 7m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1280
+13
🇩🇪 Vikings · Germany
1198
+16
🇭🇰 Mongols · Hong Kong SAR China
1150
+18
🇪🇸 Wu · Spain
1099
+19
🇮🇳 Khmer · India
1235
-18
🇭🇰 Berbers · Hong Kong SAR China
1213
-17
🇨🇳 Mongols · China
1208
-17
🇮🇳 Teutons · India
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 402 — — —
42 302 — — —
42 300 — — —
35 249 — — —
28 203 — — —
24 169 — — —
24 173 — — —
20 142 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 250 0 0 1,400 1,696
950 375 0 0 1,325 1,816
1,050 250 0 0 1,300 1,632
900 375 0 0 1,275 1,855
850 350 0 0 1,200 1,310
900 250 0 0 1,150 1,280
850 150 0 0 1,000 1,332
700 275 0 0 975 1,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.