AoeStats
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Nomad

510313315Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1221
+14
🇨🇳 Jurchens · China
1218
+14
🇨🇳 Persians · China
1197
+15
🇨🇳 Slavs · China
1183
+16
🇨🇳 Mongols · China
1237
-16
🇭🇰 Spanish · Hong Kong SAR China
1178
-15
🇵🇱 Persians · Poland
1176
-15
🇫🇷 Italians · France
1136
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,365 12:55 19:31 42:04 ⛏ Fish Boom FC
39 1,984 14:42 19:33 44:05 ⛏ Fish Boom FC
34 1,737 13:41 19:10 42:35 ⛏ Fish Boom FC
33 1,682 15:38 19:18 35:31 ⛏ Fish Boom FC
22 1,116 14:31 22:57 43:51 ⛏ Fish Boom FC
22 1,127 13:58 18:03 — ⛏ Fish Boom FC
22 1,106 15:44 20:34 35:39 ⛏ Fish Boom FC
22 1,124 14:36 19:15 29:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,020 19,145 14,710 1,240 60,115 63,172
16,345 21,195 15,105 4,200 56,845 62,112
14,330 25,720 7,130 1,325 48,505 56,178
12,670 17,575 7,985 300 38,530 42,156
14,835 11,205 8,340 2,285 36,665 42,105
16,240 10,303 5,590 3,270 35,403 38,834
9,955 13,484 6,240 2,315 31,994 33,924
6,150 7,785 2,185 950 17,070 20,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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