AoeStats
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Hill Fort

506672248Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 50m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bengalis · Canada
1101
+14
🇳🇱 Franks · Netherlands
1032
+17
🇹🇷 Maya · Türkiye
1142
-19
🇹🇷 Saracens · Türkiye
966
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,650 10:38 14:25 44:15 ⛏ Fast Castle
40 2,028 10:47 21:06 — ⛏ Fast Castle
36 1,782 8:40 23:34 — ⚔ Archer Rush
12 594 10:01 19:46 45:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,485 14,431 12,830 2,555 49,301 53,639
16,710 8,735 7,085 2,255 34,785 35,945
9,795 13,203 6,330 1,450 30,778 36,002
11,370 4,615 6,620 200 22,805 27,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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