AoeStats
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Arabia

510117514Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 25m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1300
+12
🇨🇳 Persians · China
1288
+13
🇦🇷 Persians · Argentina
1281
+13
🇧🇷 Chinese · Brazil
1169
+18
🇮🇹 Maya · Italy
1266
-16
🇩🇪 Magyars · Germany
1232
-15
🇨🇳 Britons · China
1196
-13
🇫🇷 Franks · France
1175
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,391 8:28 21:12 — ⚔ Scout Rush
41 1,055 11:52 — — ⚔ Archer Rush
37 964 9:52 22:25 — ⚔ Archer Rush
32 827 9:07 20:57 — ⚔ Scout Rush
30 768 9:08 24:41 — ⚔ Scout Rush
30 782 10:42 22:38 — ⚔ M@A into Archers
20 530 10:48 24:25 — ⚔ Scout Rush
15 390 10:34 22:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
1
8,340 4,399 1,750 200 14,689 14,653
5,250 4,287 1,990 200 11,727 12,728
6,535 3,542 1,400 100 11,577 12,504
4,775 4,300 1,990 0 11,065 12,068
5,270 3,154 760 125 9,309 9,411
5,325 3,443 400 0 9,168 11,542
5,365 3,131 450 0 8,946 11,765
2,060 1,991 820 0 4,871 5,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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