AoeStats
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Nomad

510272156Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 42m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1144
+16
🇨🇳 Ethiopians · China
1131
+17
🇲🇽 Aztecs · Mexico
1169
-17
🇳🇱 Armenians · Netherlands
1134
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,452 13:50 25:40 — ⚔ Fish Boom into Towers FC
31 1,296 13:58 37:31 — ⚔ M@A into Towers
26 1,100 14:19 19:34 — ⛏ Fish Boom FC
14 574 14:01 25:09 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
7,950 9,890 575 2,970 21,385 26,571
8,970 6,625 3,025 1,680 20,300 22,774
6,550 4,369 620 1,960 13,499 15,444
5,940 4,355 1,170 100 11,565 16,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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