AoeStats
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Arena

510938470Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 22m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1465
+12
🇨🇳 Cumans · China
1453
+12
🇨🇴 Vietnamese · Colombia
1399
-13
🇧🇷 Bulgarians · Brazil
1342
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,206 11:04 14:42 — ⛏ Fast Castle
32 723 10:08 13:57 — ⛏ Fast Castle
31 696 10:15 18:52 — ⛏ Fast Castle
28 632 10:01 13:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,550 4,195 385 285 10,415 10,483
5,150 3,646 250 750 9,796 10,829
3,950 3,443 500 920 8,813 8,979
4,175 2,265 1,065 655 8,160 9,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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