AoeStats
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Arena

510746434Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 71m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
1432
+16
🇨🇳 Spanish · China
1421
+17
🇲🇽 Italians · Mexico
1478
-18
🇨🇴 Spanish · Colombia
1391
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 5,155 10:13 14:05 27:11 ⛏ Fast Castle
45 3,219 11:25 18:57 31:14 ⚔ Scout Rush
44 3,126 10:12 18:03 23:02 ◆ FC into Fast Imp
37 2,679 10:04 14:04 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,500 39,925 38,580 4,360 160,365 162,484
70,970 48,430 35,475 2,950 157,825 170,962
42,310 25,785 17,290 2,480 87,865 93,022
25,195 29,303 17,130 4,895 76,523 80,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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