AoeStats
← 无助小羊

MegaRandom

510736367Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 30m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1391
+14
🇮🇹 Khitans · Italy
1389
+14
🇨🇳 Huns · China
1350
-14
🇨🇳 Gurjaras · China
1342
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,634 9:37 14:28 — ⛏ Fast Castle
37 1,111 9:51 13:58 — ⛏ Fast Castle
26 779 13:32 18:26 — ⚔ Scouts FC
16 472 12:04 15:57 24:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,225 12,520 7,515 1,950 31,210 32,895
14,965 6,000 6,115 1,435 28,515 33,029
10,300 6,460 3,940 2,450 23,150 24,205
9,235 5,288 3,170 750 18,443 19,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.