AoeStats
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Arena

510729327Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 46m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
1389
+14
🇦🇺 Inca · Australia
1386
+14
🇳🇿 Ethiopians · New Zealand
1332
+16
🇨🇳 Mongols · China
1392
-17
🇨🇭 Vikings · Switzerland
1313
-14
🇩🇪 Magyars · Germany
1296
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,253 8:58 13:57 29:39 ⛏ Fast Castle
48 2,226 10:01 14:54 38:51 ⛏ Fast Castle
31 1,436 9:58 13:59 25:50 ⛏ Fast Castle
30 1,390 10:30 14:31 31:29 ⛏ Fast Castle
29 1,320 10:33 14:54 28:18 ⛏ Fast Castle
28 1,275 11:00 15:10 37:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,355 11,855 21,985 2,350 74,545 78,247
20,410 18,138 12,685 2,050 53,283 56,406
23,515 13,625 8,860 2,250 48,250 54,754
15,025 16,138 9,565 3,130 43,858 47,264
17,685 12,205 6,660 1,645 38,195 44,811
8,925 8,382 4,860 1,860 24,027 26,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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