AoeStats
← 无助小羊

MegaRandom

510728442Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 4m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1431
+14
🇨🇳 Slavs · China
1376
+16
🇦🇷 Tatars · Argentina
1351
+17
🇳🇿 Khitans · New Zealand
1405
-16
🇦🇺 Magyars · Australia
1403
-17
🇳🇿 Spanish · New Zealand
1346
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 322 — — —
61 273 — — —
55 244 — — —
54 240 — — —
48 215 — — —
35 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 125 0 0 875 832
700 125 0 0 825 846
450 150 0 0 600 473
450 106 0 0 556 470
350 100 50 0 500 516
250 0 0 0 250 434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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