AoeStats
← KU3K - Prince Charles

Nomad

509118610Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1141
+17
🇭🇰 Poles · Hong Kong SAR China
1141
+17
🇭🇰 Armenians · Hong Kong SAR China
1141
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1140
+17
🇨🇳 Franks · China
1300
-21
🇫🇷 Vietnamese · France
1149
-17
🇨🇳 Celts · China
1116
-15
🇹🇼 Spanish · Taiwan
1113
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,745 14:09 19:23 34:00 ⛏ Fish Boom FC
48 2,488 14:03 19:46 36:18 ⚔ Fish Boom FC into Archers
35 1,786 12:49 18:01 36:05 ⛏ Fish Boom FC
34 1,723 13:51 18:18 40:39 ⛏ Fish Boom FC
28 1,431 14:01 20:30 34:41 ⚔ Fish Boom into Skirms
25 1,291 14:11 21:21 40:53 ⚔ Fish Boom into Scouts
23 1,180 14:11 20:24 37:19 ⛏ Fish Boom FC
21 1,097 14:01 18:24 42:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,270 18,846 10,170 3,825 58,111 67,439
20,890 15,565 10,680 4,050 51,185 52,800
17,690 17,655 9,350 3,520 48,215 56,104
18,165 18,380 5,400 3,285 45,230 49,570
13,665 19,014 7,580 2,390 42,649 47,210
19,845 14,042 5,665 2,450 42,002 46,982
18,030 9,847 8,945 3,490 40,312 52,730
16,715 11,282 5,140 4,510 37,647 39,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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