AoeStats
← KU3K - Prince Charles

Nomad

509111872Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1125
+15
🇭🇰 Franks · Hong Kong SAR China
1125
+16
🇭🇰 Maya · Hong Kong SAR China
1125
+16
🇭🇰 Ethiopians · Hong Kong SAR China
1125
+16
🇹🇼 Italians · Taiwan
1205
-20
🇹🇼 Chinese · Taiwan
1130
-16
🇹🇼 Franks · Taiwan
1124
-16
🇹🇼 Vietnamese · Taiwan
1009
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,274 14:09 17:49 37:58 ⚔ Fish Boom FC into Archers
40 1,952 14:20 19:15 34:23 ⛏ Fish Boom FC
32 1,546 14:37 19:30 32:48 ⛏ Fish Boom FC
29 1,398 14:33 20:28 43:07 ⛏ Fish Boom FC
27 1,313 14:00 19:31 36:42 ⚔ Fish Boom FC into Skirms
20 984 15:08 19:50 32:37 ⛏ Fast Castle
20 954 15:16 22:09 30:34 ⛏ Fish Boom FC
19 909 16:59 25:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,850 16,950 10,735 3,225 46,760 57,627
20,360 14,893 7,655 3,300 46,208 52,714
19,660 10,192 13,375 2,410 45,637 54,879
16,385 19,980 4,115 2,615 43,095 50,889
9,090 13,850 6,020 2,150 31,110 37,010
13,525 11,052 2,700 3,300 30,577 33,767
7,210 10,855 1,890 2,885 22,840 22,550
9,645 5,730 5,570 875 21,820 22,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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