AoeStats
← Sir Corsario II

MegaRandom

510367642Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 43m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
890
+12
🇹🇷 Vietnamese · Türkiye
813
+15
🇹🇷 Ethiopians · Türkiye
800
+15
🇲🇽 Mongols · Mexico
786
+16
🇪🇸 Britons · Spain
878
-18
🇧🇷 Ethiopians · Brazil
792
-15
🇦🇷 Aztecs · Argentina
763
-13
🇨🇱 Khmer · Chile
719
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,381 11:16 20:06 39:50 ⛏ Fast Castle
30 1,305 12:26 19:36 33:36 ⛏ Fast Castle
25 1,087 12:56 25:21 41:19 ⛏ Fast Castle
23 987 11:21 21:53 43:08 ⛏ Fast Castle
22 944 12:27 18:50 — ⛏ Fast Castle
17 751 10:39 23:02 33:44 ⚔ FC into Archers
17 747 11:40 18:55 — ⚔ FC into Archers
17 755 15:20 22:42 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,520 11,131 10,050 1,710 39,411 44,464
13,355 15,185 7,295 2,700 38,535 41,831
14,710 10,119 6,590 1,700 33,119 35,910
14,635 12,993 2,665 2,750 33,043 40,418
14,395 9,675 2,115 1,080 27,265 29,955
9,170 7,630 5,490 725 23,015 31,824
9,255 8,064 3,845 1,400 22,564 26,039
5,550 7,039 1,580 680 14,849 17,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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