AoeStats
← Sir Corsario II

Black Forest

510151860Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 54m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
771
+15
🇨🇿 Bohemians · Czechia
765
+16
🇲🇽 Portuguese · Mexico
753
+16
🇻🇳 Khitans · Vietnam
806
-17
🇻🇳 Wu · Vietnam
760
-16
🇻🇳 Chinese · Vietnam
703
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,838 15:26 22:08 35:28 ⛏ Fast Castle
30 1,645 13:15 18:49 35:06 ⛏ Fish Boom FC
22 1,172 18:54 42:46 —
21 1,121 15:59 25:00 42:55 ⛏ Fast Castle
19 1,030 18:40 26:13 35:53 ⚔ Fish Boom into Towers FC
18 949 16:20 32:15 48:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,105 23,087 11,745 4,225 57,162 87,393
21,165 17,945 7,525 3,215 49,850 79,030
23,510 11,721 3,905 1,235 40,371 63,534
15,670 9,630 7,730 1,500 34,530 48,036
10,575 13,391 6,450 2,355 32,771 35,462
5,945 8,100 1,080 1,650 16,775 20,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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