AoeStats
← Sir Corsario II

Arena

510115970Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
823
+12
🇹🇼 Burgundians · Taiwan
814
+12
🇲🇽 Portuguese · Mexico
744
+15
🇧🇷 Turks · Brazil
656
+19
🇩🇪 Saracens · Germany
746
-15
🇫🇷 Bengalis · France
738
-15
🇺🇦 Italians · Ukraine
720
-14
🇩🇪 Persians · Germany
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,732 13:13 17:12 36:14 ⛏ Fast Castle
28 1,283 12:33 17:18 30:25 ⛏ Fast Castle
22 1,040 11:39 18:26 36:30 ⛏ Fast Castle
20 945 10:57 21:18 31:27 ⛏ Fast Castle
14 664 11:38 16:00 34:01 ⛏ Fast Castle
13 587 11:15 19:53 34:25 ⛏ Fast Castle
12 563 11:02 20:20 40:03 ⚔ FC into Scouts
9 436 10:57 22:13 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,360 16,135 17,105 3,340 66,940 80,673
26,620 15,320 16,225 3,605 61,770 71,315
22,640 14,945 15,120 3,105 55,810 64,333
15,325 19,075 14,490 1,765 50,655 62,029
21,840 15,830 9,535 1,850 49,055 54,333
20,985 13,105 11,365 2,350 47,805 52,189
18,350 11,265 11,625 2,380 43,620 47,725
15,550 14,155 7,615 1,500 38,820 45,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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