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Arabia

509571900Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 48m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1342
+15
🇩🇪 Lithuanians · Germany
1327
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,093 9:36 23:22 36:34 ⚔ Scouts into Archers
37 1,810 8:37 23:58 48:23 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,305 13,048 11,220 2,050 40,623 44,017
15,515 12,973 4,435 1,500 34,423 35,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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