Arabia
508822318Analyzed1v1 RM
·
7d ago on Sep 24, 2026·
59m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Cartel
284 units ordered
Elite Skirmisher100
Mounted Crossbowman58
Berserk30
Siege Ram23
Skirmisher16
Knight14
Mangonel10
Trebuchet9
Capped Ram8
Man-at-Arms6
Militia3
Monk3
Scorpion2
Onager2
First military 9:10 — Militia
b站江条
200 units ordered
Eagle Scout62
Crossbowman50
Arbalester42
Archer32
Trebuchet7
Mangonel4
Battering Ram1
Monk1
Plumed Archer1
First military 12:31 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Cartel’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
b站江条’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3