AoeStats
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Arena

509855325Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 50m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1009
+14
🇳🇱 Portuguese · Netherlands
989
+15
🇦🇹 Saracens · Austria
919
+18
🇨🇳 Bulgarians · China
1054
-19
🇨🇳 Spanish · China
1031
-18
🇨🇳 Wei · China
830
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,487 11:53 14:39 30:26 ⛏ Fast Castle
32 1,619 10:18 15:49 32:25 ⛏ Fast Castle
29 1,467 10:50 15:15 32:17 ⛏ Fast Castle
29 1,467 11:19 14:44 29:56 ⛏ Fast Castle
22 1,139 10:48 17:43 31:40 ⛏ Fast Castle
15 777 10:16 19:12 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,220 12,780 19,440 2,450 81,890 91,666
32,015 15,690 23,600 5,650 76,955 89,378
32,395 16,340 21,330 5,050 75,115 74,918
32,670 17,285 16,225 2,885 69,065 82,641
18,590 24,188 15,315 4,210 62,303 70,028
17,485 8,620 11,535 3,745 41,385 58,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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