AoeStats
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Fortress

509638335Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 87m 29s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1011
+13
🇨🇦 Lithuanians · Canada
973
+15
🇧🇷 Turks · Brazil
914
+17
🇪🇸 Bulgarians · Spain
953
-15
🇦🇹 Saracens · Austria
946
-15
🇧🇬 Vikings · Bulgaria
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,290 7:34 12:45 31:01 ⛏ Fast Castle
24 2,123 7:49 15:33 29:05 ⛏ Fast Castle
15 1,301 7:57 15:29 40:05 ⚔ FC into Archers
15 1,283 6:33 14:21 33:35 ⛏ Fast Castle
12 1,024 6:54 13:36 31:21 ⛏ Fast Castle
11 955 9:26 14:58 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,165 32,130 64,100 7,505 155,900 173,292
39,835 22,340 36,225 4,955 103,355 119,805
43,875 32,207 14,625 1,440 92,147 101,528
33,290 27,345 17,845 1,350 79,830 85,909
24,530 22,379 9,395 2,450 58,754 68,133
19,470 17,860 6,500 1,535 45,365 55,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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