AoeStats
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Arena

509625393Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
949
+16
🇮🇱 Portuguese · Israel
924
+17
🇹🇷 Ethiopians · Türkiye
897
+17
🇮🇹 Chinese · Italy
965
-18
🇺🇸 Franks · United States
930
-16
🇨🇳 Huns · China
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,525 11:45 16:01 33:01 ⛏ Fast Castle
32 1,398 11:59 20:41 33:17 ⚔ Archer Rush
30 1,305 10:06 15:18 31:50 ⛏ Fast Castle
21 915 11:14 15:50 30:48 ⛏ Fast Castle
17 754 10:16 19:20 30:13 ⛏ Fast Castle
16 702 11:07 17:58 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,570 15,520 20,260 6,430 68,780 70,799
21,540 15,880 12,800 1,100 51,320 61,509
18,360 12,405 11,410 1,045 43,220 49,729
17,280 9,590 9,100 1,500 37,470 40,419
9,545 13,875 10,655 1,590 35,665 44,956
9,995 9,450 7,075 2,000 28,520 36,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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