AoeStats
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Nomad

509602644Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 62m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
998
+14
🇦🇹 Saracens · Austria
932
+17
🇩🇪 Turks · Germany
918
+17
🇦🇺 Italians · Australia
955
-16
🇦🇺 Spanish · Australia
952
-16
🇦🇺 Persians · Australia
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,218 14:27 19:40 39:00 ⛏ Fish Boom FC
29 1,800 15:54 23:01 41:51 ⛏ Fish Boom FC
22 1,373 13:20 20:22 37:59 ⛏ Fish Boom FC
19 1,196 13:01 21:36 31:15 ⛏ Fish Boom FC
16 970 14:08 21:35 44:10 ⛏ Fish Boom FC
16 993 15:07 18:49 43:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,490 25,690 41,345 8,950 114,475 119,623
48,530 30,325 15,375 7,420 101,650 105,063
40,970 23,570 19,970 4,960 89,470 96,637
29,980 26,865 21,320 3,650 81,815 108,355
12,420 23,140 14,415 4,950 54,925 66,241
11,050 11,475 6,700 3,315 32,540 40,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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