AoeStats
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Arena

509585953Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 47m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
918
+14
🇹🇷 Britons · Türkiye
869
+16
🇪🇸 Bulgarians · Spain
821
+18
🇹🇷 Britons · Türkiye
940
-20
🇯🇵 Malay · Japan
854
-15
🇸🇪 Teutons · Sweden
805
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,563 11:02 14:11 28:10 ⛏ Fast Castle
32 1,500 10:10 15:36 30:10 ⛏ Fast Castle
22 1,017 12:06 17:34 32:57 ⛏ Fast Castle
18 866 11:04 16:40 35:26 ⛏ Fast Castle
18 857 10:59 20:43 30:23 ⛏ Fast Castle
13 624 12:33 21:41 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,685 15,265 29,140 5,050 83,140 91,029
32,980 14,970 13,655 3,150 64,755 83,663
16,155 20,965 12,345 2,950 52,415 61,798
19,890 14,245 11,110 1,950 47,195 54,785
19,815 17,014 7,395 2,715 46,939 50,022
10,300 14,915 10,350 1,400 36,965 43,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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