AoeStats
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Black Forest

509347783Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 53m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
884
+15
🇪🇸 Khmer · Spain
850
+16
🇩🇪 Teutons · Germany
837
+17
🇪🇸 Celts · Spain
889
-18
🇮🇳 Khmer · India
852
-29
🇮🇹 Romans · Italy
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,574 12:29 18:51 34:56 ⛏ Fish Boom FC
27 1,424 14:57 22:32 35:27 ⛏ Fast Castle
25 1,329 11:44 21:02 40:02 ⛏ Fish Boom FC
17 883 15:17 26:16 42:10 ⚔ Skirmisher Rush
14 724 13:18 24:15 46:19 ⚔ Skirmisher Rush
10 538 15:59 26:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,855 22,706 23,960 8,045 84,566 93,423
30,545 18,316 12,325 2,200 63,386 68,999
21,845 15,060 8,710 3,045 48,660 54,371
20,105 16,503 9,540 1,630 47,778 63,916
20,870 16,280 7,915 2,270 47,335 61,131
16,200 4,490 7,410 1,950 30,050 40,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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