AoeStats
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Pilgrims

509346042Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 70m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
910
+18
🇬🇧 Franks · United Kingdom
895
+19
🇦🇹 Saracens · Austria
884
+19
🇺🇸 Jurchens · United States
991
-20
🇬🇧 Ethiopians · United Kingdom
936
-18
🇵🇰 Chinese · Pakistan
936
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 4,741 12:35 20:29 30:51 ⛏ Fish Boom FC
21 1,446 12:38 20:36 32:08 ⛏ Fish Boom FC
19 1,308 12:00 17:08 30:10 ⛏ Fast Castle
18 1,290 12:21 17:42 36:27 ⛏ Fish Boom FC
11 758 15:31 20:16 33:32 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,850 27,430 31,785 8,015 99,080 102,730
25,440 27,313 16,655 8,465 77,873 85,658
22,855 28,860 16,815 4,200 72,730 81,628
18,605 24,415 16,875 2,250 62,145 76,810
15,800 25,260 9,005 3,300 53,365 64,335
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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