AoeStats
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Pilgrims

509331545Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 30m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
894
+17
🇹🇷 Khmer · Türkiye
842
+19
🇹🇷 Wu · Türkiye
820
+21
🇦🇹 Saracens · Austria
922
-19
🇵🇱 Cumans · Poland
917
-19
🇲🇰 Britons · North Macedonia
913
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,037 12:12 17:11 — ⛏ Fish Boom into Fire Galleys FC
26 785 15:02 21:54 — ⚔ Fish Boom FC into Archers into Fire Galleys into Galleys
22 659 10:21 20:47 — ⛏ Fast Castle
17 518 9:23 22:29 — ⛏ Fish Boom FC
13 399 14:53 22:42 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,620 10,372 1,970 500 20,462 24,832
7,025 9,610 2,300 850 19,785 23,239
6,275 9,870 1,720 205 18,070 25,420
6,800 6,186 1,375 1,075 15,436 15,663
5,090 3,440 475 1,215 10,220 12,133
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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