AoeStats
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Nomad

509079874Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 50m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
910
+12
🇿🇦 Bulgarians · South Africa
904
+13
🇬🇧 Spanish · United Kingdom
846
+15
🇪🇸 Vietnamese · Spain
923
-17
🇪🇸 Huns · Spain
803
-12
🇪🇸 Burgundians · Spain
762
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,996 17:20 21:07 33:36 ⛏ Fish Boom FC
31 1,573 15:01 20:36 39:20 ⛏ Fish Boom FC
22 1,099 14:28 26:27 40:53 ⚔ Scout Rush
19 971 16:24 25:38 — ⚔ Drush
16 792 15:04 28:19 47:53 ⛏ Fish Boom FC
12 632 16:41 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,335 27,852 8,940 3,325 64,452 75,314
22,550 16,550 16,255 8,160 63,515 65,810
19,705 20,166 6,890 1,680 48,441 55,510
9,845 14,450 5,580 1,600 31,475 32,601
12,130 8,745 2,660 2,150 25,685 27,661
5,295 6,175 6,050 2,050 19,570 21,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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