AoeStats
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Black Forest

508914027Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 61m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
951
+16
🇫🇷 Italians · France
912
+18
🇦🇹 Saracens · Austria
890
+20
🇷🇴 Byzantines · Romania
956
-18
🇷🇴 Turks · Romania
955
-18
🇷🇴 Spanish · Romania
952
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,962 12:49 18:19 34:12 ⛏ Fish Boom FC
22 1,334 12:14 20:23 29:25 ⛏ Fast Castle
19 1,191 14:54 18:54 33:52 ⛏ Fast Castle
17 1,014 13:11 23:27 43:25 ⛏ Fish Boom FC
13 781 13:57 20:21 32:49 ⛏ Fast Castle
12 733 11:55 24:31 31:54 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,380 27,454 24,005 4,530 91,369 93,472
28,200 22,109 26,505 9,810 86,624 113,601
32,095 27,556 18,690 2,980 81,321 84,801
35,485 22,448 20,500 2,440 80,873 84,672
30,605 24,272 20,140 2,730 77,747 83,630
22,565 10,181 15,290 2,125 50,161 54,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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