AoeStats
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Black Forest

508906921Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 49m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
893
+12
🇹🇷 Celts · Türkiye
820
+15
🇪🇪 Burgundians · Estonia
752
+19
🇲🇽 Franks · Mexico
840
-22
🇷🇺 Magyars · Russia
837
-16
🇲🇽 Bohemians · Mexico
741
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,572 12:10 17:58 36:58 ⛏ Fast Castle
18 898 14:29 23:15 43:25 ⛏ Fast Castle
16 795 12:39 24:42 35:07 ⚔ M@A Rush
15 731 13:43 23:52 34:15 ⛏ Fast Castle
9 460 11:59 22:39 34:25 ⛏ Fast Castle
7 331 13:16 26:55 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,115 19,057 25,860 5,250 82,282 91,109
20,035 18,965 12,380 3,025 54,405 64,930
16,500 20,601 9,820 1,610 48,531 57,140
16,805 16,968 12,320 1,220 47,313 52,673
20,465 13,301 10,660 1,660 46,086 49,535
14,690 13,155 6,390 1,130 35,365 47,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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