AoeStats
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MegaRandom

508905528Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 41m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
954
+16
🇻🇳 Britons · Vietnam
904
+18
🇮🇳 Spanish · India
876
+19
🇭🇷 Hindustanis · Croatia
1013
-21
🇮🇹 Dravidians · Italy
935
-17
🇦🇹 Saracens · Austria
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,561 12:11 18:37 — ⛏ Fast Castle
24 1,007 13:46 21:04 34:41 ⛏ Fish Boom FC
23 939 11:18 19:59 30:22 ⛏ Fish Boom FC
20 816 13:59 18:29 — ⛏ Fast Castle
19 808 11:55 18:56 31:24 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,495 17,600 12,085 2,815 48,995 57,863
13,295 7,914 3,950 1,575 26,734 27,884
10,710 9,075 4,475 1,820 26,080 29,153
9,940 8,795 5,625 750 25,110 26,162
11,800 7,650 3,475 2,000 24,925 27,267
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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