AoeStats
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Oasis

508859165Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 48m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
997
+14
🇷🇴 Britons · Romania
932
+17
🇨🇳 Magyars · China
923
+17
🇹🇷 Aztecs · Türkiye
983
-17
🇬🇧 Burgundians · United Kingdom
961
-16
🇦🇹 Saracens · Austria
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,551 10:25 22:10 37:47 ⚔ Archers into Skirms
30 1,465 12:11 20:20 36:54 ⛏ Fast Castle
27 1,286 10:43 16:49 34:12 ⛏ Fast Castle
26 1,264 11:42 17:48 42:13 ⛏ Fast Castle
19 907 10:50 17:57 39:50 ⛏ Fast Castle
12 558 11:04 25:19 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,900 14,570 15,895 5,435 62,800 69,376
17,060 17,880 9,215 1,260 45,415 54,769
15,540 9,805 5,735 2,150 33,230 36,625
12,505 11,135 5,600 1,055 30,295 32,195
13,155 6,425 7,135 3,055 29,770 32,642
6,125 5,945 560 305 12,935 13,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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