AoeStats
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Arena

508465024Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 51m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
898
+16
🇦🇹 Saracens · Austria
894
+17
🇳🇬 Japanese · Nigeria
888
+17
🇩🇪 Franks · Germany
940
-18
🇩🇪 Bohemians · Germany
935
-18
🇲🇽 Celts · Mexico
841
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,363 10:42 16:50 29:23 ⚔ Scouts FC
32 1,637 10:40 16:15 34:00 ⛏ Fast Castle
29 1,486 10:56 16:37 32:29 ⛏ Fast Castle
22 1,137 13:48 21:42 35:04 ⛏ Fast Castle
19 946 11:02 20:42 35:43 ⚔ FC into Skirms
11 572 10:40 18:33 35:45

Resources

Player Food Wood Gold Stone Spent Collected
28,485 16,915 22,825 4,960 73,185 93,887
27,745 11,995 21,595 4,950 66,285 71,119
21,840 21,825 8,650 2,350 54,665 61,459
25,260 11,535 9,225 2,400 48,420 57,303
19,730 12,585 12,135 2,420 46,870 46,640
19,735 14,380 7,290 3,000 44,405 55,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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