AoeStats
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Arena

508442328Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 55m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
947
+14
🇩🇪 Khmer · Germany
899
+16
🇦🇹 Saracens · Austria
897
+16
🇹🇼 Tatars · Taiwan
943
-17
🇪🇸 Mapuche · Spain
930
-16
🇧🇩 Mongols · Bangladesh
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,103 10:35 16:40 29:34 ⛏ Fast Castle
29 1,612 10:31 16:09 32:12 ⛏ Fast Castle
27 1,497 10:52 15:04 36:55 ⛏ Fast Castle
27 1,511 10:59 14:50 33:02 ⛏ Fast Castle
19 1,029 10:50 19:38 34:33 ⛏ Fast Castle
14 788 10:06 19:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,515 16,320 25,510 7,630 80,975 89,742
37,055 17,295 21,370 4,300 80,020 95,520
28,835 17,835 10,805 2,900 60,375 71,458
21,755 14,710 11,300 4,360 52,125 56,561
14,770 12,145 8,445 1,500 36,860 36,771
10,925 10,630 2,470 2,000 26,025 32,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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