AoeStats
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Fortress

508426095Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 79m 24s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
920
+16
🇬🇧 Khmer · United Kingdom
896
+17
🇺🇸 Franks · United States
822
+21
🇨🇳 Chinese · China
995
-20
🇦🇹 Saracens · Austria
915
-18
🇨🇳 Cumans · China
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,967 8:27 12:20 37:58 ⛏ Fast Castle
36 2,828 8:00 13:12 27:40 ⛏ Fast Castle
36 2,854 7:35 12:56 26:56 ⛏ Fast Castle
33 2,628 8:16 14:45 28:19 ⛏ Fast Castle
23 1,835 6:55 12:39 25:54 ⛏ Fast Castle
17 1,352 5:54 20:55 31:32

Resources

Player Food Wood Gold Stone Spent Collected
86,040 61,167 15,810 8,170 171,187 192,395
53,945 34,020 74,060 5,385 167,410 172,213
40,015 28,305 47,745 1,050 117,115 123,426
32,420 32,350 33,445 5,520 103,735 107,588
37,725 45,750 15,840 3,165 102,480 104,057
15,810 16,718 7,090 2,925 42,543 52,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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