AoeStats
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Arena

508421571Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 25m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Burgundians · Indonesia
965
+13
🇪🇸 Shu · Spain
934
+14
🇦🇹 Saracens · Austria
899
+16
🇨🇳 Aztecs · China
901
-15
🇦🇷 Italians · Argentina
898
-14
895
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,354 12:35 19:21 — ⛏ Fast Castle
33 855 11:30 19:53 — ⛏ Fast Castle
21 547 9:50 15:55 — ⛏ Fast Castle
16 413 11:06 15:56 — ⛏ Fast Castle
15 378 9:55 15:29 — ⛏ Fast Castle
15 396 10:23 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,800 5,085 450 955 16,290 16,684
5,795 5,115 1,030 100 12,040 13,497
5,640 4,950 865 300 11,755 13,728
4,830 3,905 970 750 10,455 12,536
5,140 3,435 370 950 9,895 9,818
4,050 3,155 1,550 0 8,755 10,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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