AoeStats
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Oasis

508402541Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 49m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
910
+16
🇨🇳 Georgians · China
900
+17
🇦🇹 Saracens · Austria
881
+18
🇹🇷 Cumans · Türkiye
958
-18
🇩🇪 Spanish · Germany
934
-18
🇩🇪 Bohemians · Germany
867
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,655 9:46 25:28 34:59 ⚔ Archer Rush
30 1,468 10:39 16:58 34:56 ⛏ Fast Castle
22 1,084 11:31 15:47 37:11 ⛏ Fast Castle
20 967 10:18 17:48 37:14 ⛏ Fast Castle
18 897 11:07 18:38 39:41 ⛏ Fast Castle
14 713 10:10 24:27 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,170 16,440 24,085 8,610 77,305 84,911
22,460 19,305 11,775 1,500 55,040 62,580
22,650 10,950 10,890 2,150 46,640 53,821
17,090 13,686 8,505 1,115 40,396 45,384
19,365 13,095 5,290 1,600 39,350 46,263
11,755 11,215 6,610 1,625 31,205 47,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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