AoeStats
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Pilgrims

508261494Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 60m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
895
+13
🇦🇹 Saracens · Austria
882
+14
🇲🇽 Japanese · Mexico
806
+17
🇩🇪 Vietnamese · Germany
992
-21
🇺🇸 Tatars · United States
755
-12
🇪🇸 Goths · Spain
747
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,966 12:58 18:02 37:26 ⛏ Fish Boom FC
31 1,858 13:47 19:57 41:41 ⛏ Fish Boom FC
12 753 13:04 23:47 46:07
6 352 12:41 — — ⚔ Fish Boom into Scouts
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,035 18,975 25,400 9,785 85,195 95,335
6,975 13,458 10,370 1,725 32,528 34,022
12,585 9,559 4,620 2,950 29,714 35,523
2,550 2,545 200 235 5,530 6,237
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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