AoeStats
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Nomad

508253154Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 36m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1035
+11
🇮🇳 Vietnamese · India
986
+13
🇮🇳 Inca · India
986
+13
🇵🇪 Aztecs · Peru
977
-15
🇦🇹 Saracens · Austria
897
-11
🇳🇴 Mongols · Norway
878
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,776 14:22 18:14 — ⛏ Fish Boom FC
28 1,034 14:23 23:32 — ⚔ Fish Boom into Champis into Towers
25 905 14:39 24:05 —
23 843 14:33 27:55 — ⚔ Scout Rush
18 659 14:38 22:14 — ⛏ Fish Boom FC into Fire Galleys
5 192 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,290 11,230 4,415 3,400 33,335 41,360
6,790 8,191 3,645 1,600 20,226 23,833
6,795 6,815 3,015 300 16,925 18,825
6,580 7,592 1,430 450 16,052 16,781
6,515 3,959 1,980 850 13,304 15,468
1,900 600 50 100 2,650 2,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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