AoeStats
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Arabia

508251712Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 25m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Japanese · South Africa
956
+16
🇺🇸 Byzantines · United States
939
+16
🇮🇪 Bulgarians · Ireland
863
+19
🇪🇸 Huns · Spain
965
-18
🇺🇦 Teutons · Ukraine
964
-18
🇦🇹 Saracens · Austria
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 811 10:32 17:29 — ⛏ Fast Castle
26 675 12:49 — — ⚔ Drush FC
24 622 10:55 25:04 — ⚔ M@A Rush
13 323 12:00 — —
13 335 12:36 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,500 3,554 625 850 9,529 10,530
4,300 3,536 775 650 9,261 10,071
3,700 2,877 350 0 6,927 9,125
2,475 2,147 340 125 5,087 5,068
1,650 800 100 0 2,550 2,913
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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