AoeStats
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Arabia

508232342Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 34m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
991
+14
🇨🇳 Persians · China
943
+16
🇨🇳 Poles · China
857
+20
🇦🇷 Cumans · Argentina
983
-18
🇦🇹 Saracens · Austria
939
-16
🇨🇱 Turks · Chile
920
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,207 10:47 19:46 — ⚔ Scout Rush
33 1,154 11:40 24:12 — ⚔ Archer Rush
25 880 9:38 20:41 —
19 644 11:15 18:46 31:00 ⛏ Fast Castle
5 167 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,775 7,960 2,200 1,320 22,255 28,367
8,290 6,834 2,000 1,400 18,524 25,026
6,520 5,185 2,230 1,400 15,335 17,193
5,115 5,259 580 1,105 12,059 12,454
1,000 350 0 0 1,350 1,876
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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