AoeStats
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Pilgrims

508231129Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 14m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1061
+11
🇪🇸 Wu · Spain
1016
+13
🇪🇸 Persians · Spain
991
+14
🇨🇳 Wei · China
971
-14
🇦🇹 Saracens · Austria
939
-12
🇮🇳 Huns · India
935
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 392 13:57 — — ⛏ Fish Boom
19 277 11:35 — — ⛏ Fish Boom
18 267 11:15 — — ⛏ Fish Boom
16 237 10:21 — — ⛏ Fish Boom
13 195 12:40 — — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,875 2,565 210 100 4,750 5,834
1,800 2,675 70 100 4,645 5,757
1,700 2,590 245 100 4,635 4,813
1,760 2,500 50 100 4,410 5,195
1,250 1,800 0 100 3,150 3,421
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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