AoeStats
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Black Forest

508222363Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 70m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
1001
+20
🇦🇹 Saracens · Austria
916
+23
🇪🇸 Khmer · Spain
810
+27
🇦🇺 Spanish · Australia
1094
-24
🇦🇺 Persians · Australia
1072
-23
🇦🇺 Bulgarians · Australia
1072
-23
Player eAPM Actions Feudal Castle Imperial Opening
44 3,091 14:01 19:35 33:33 ⛏ Fast Castle
35 2,513 13:29 19:21 34:52 ⛏ Fish Boom FC
32 2,235 10:53 16:36 30:03 ⛏ Fast Castle
29 2,040 11:53 16:52 34:33 ⛏ Fast Castle
14 970 13:46 18:56 31:49 ⛏ Fast Castle
9 670 14:53 26:01 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,305 36,437 39,860 4,300 147,902 163,377
74,290 38,038 27,105 3,000 142,433 155,956
60,540 27,044 45,180 3,475 136,239 149,359
46,450 26,123 54,595 6,055 133,223 157,866
48,070 29,081 20,125 3,790 101,066 110,220
14,400 39,115 24,920 2,945 81,380 127,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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